@startuml
sprite $widgets [48x48/16] {
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0000000000000000000000000000003FFFFC000000000000
00000000000000000000000000000003FFB0000000000000
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000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_WIDGETS(_alias) ENTITY(rectangle,black,widgets,_alias,MATERIAL WIDGETS)
!define MATERIAL_WIDGETS(_alias, _label) ENTITY(rectangle,black,widgets,_label, _alias,MATERIAL WIDGETS)
!define MATERIAL_WIDGETS(_alias, _label, _shape) ENTITY(_shape,black,widgets,_label, _alias,MATERIAL WIDGETS)
!define MATERIAL_WIDGETS(_alias, _label, _shape, _color) ENTITY(_shape,_color,widgets,_label, _alias,MATERIAL WIDGETS)
skinparam folderBackgroundColor<<MATERIAL WIDGETS>> White
@enduml